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points costs and army biulders etc

 
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magog001



Joined: 18 Nov 2011
Posts: 180
Location: United Kingdom

PostPosted: Mon Nov 26, 2012 9:00 am    Post subject: points costs and army biulders etc Reply with quote

is there a chance we could see a complete list of all the various elements of the trooper/ wpns and vechicle biuding systems please (i know the ganesha games websites has them but they dont have all the Qaurish special skills/abilities and such

also im keen to see artillery spotting skills avialable and recon driveing (or "fast recon" or some other such skill be avialable for my recon catrwd)
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headzombie
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Joined: 06 Jun 2007
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PostPosted: Mon Nov 26, 2012 1:13 pm    Post subject: Reply with quote

Orkdung should be able to help with this!
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Orkdung



Joined: 13 Jun 2007
Posts: 3678
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PostPosted: Mon Nov 26, 2012 1:58 pm    Post subject: Reply with quote

Noted.

I'll get back to you on this.

.
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magog001



Joined: 18 Nov 2011
Posts: 180
Location: United Kingdom

PostPosted: Mon Nov 26, 2012 2:13 pm    Post subject: Reply with quote

also and im sorry to be a pain but is there any chance of close up shots of the biuldings used on the maps for "tales of the breach"

are these maps photos of game boards or photoshop composites?

im very keen to make some biuldings for the salute UK game and would like to see more deatial
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headzombie
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PostPosted: Mon Nov 26, 2012 2:19 pm    Post subject: Reply with quote

All of those buildings are completely digital.
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magog001



Joined: 18 Nov 2011
Posts: 180
Location: United Kingdom

PostPosted: Mon Nov 26, 2012 2:21 pm    Post subject: Reply with quote

so bigger images could be made then?
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headzombie
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PostPosted: Mon Nov 26, 2012 2:36 pm    Post subject: Reply with quote

Sure, but not sure they would hold up. They are designed to be small and don't have much detail.
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magog001



Joined: 18 Nov 2011
Posts: 180
Location: United Kingdom

PostPosted: Tue Nov 27, 2012 2:52 am    Post subject: Reply with quote

so essentially they are at best detail level already?
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Crusader Twm



Joined: 29 Jun 2011
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PostPosted: Tue Nov 27, 2012 3:58 am    Post subject: Reply with quote

On a lot of them you can make the shape out well enough to build the basic structure, and from there fill in the details (wall texture, door signs, roofing, etc.).

Some of the Kryst buildings in particular would be very easy to make, as I picture them being smooth stone or concrete and they're pretty angular in shape.

You could also go off of the artwork in SoA and Spats and Pedrails that show some more detailed images of quar farmhouses.
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magog001



Joined: 18 Nov 2011
Posts: 180
Location: United Kingdom

PostPosted: Tue Nov 27, 2012 4:41 am    Post subject: Reply with quote

im fine with the farmhouses but im interested in the more urban buildings
below are all the reference illustration i can find for quar buildings
there are 6 styles of buildings i have identified from the various books

its the med style sqaure stacking biuldings that catch my eye the most but the rural stacking biuldings (with what looks like grass roofs in some pictures) also interest me lists below

------------------------------------------------------------------------

Quar rural = TQW page 5, SOA pages 7, 96, OSAP page 106

Kryster desert = ToTB pages 43,

Anderson shelters/WW2 chic = ToTB Pages 41, 57, 73, 79

square style stack buildings = TQW pages 52, 92, 105, ToTB page 93, SOA page 8, 19, 29, 39 OSAP page 115, 121, 125

med style square coftyr buildings = TQW page 40, ToTB pages, 59, 61, 95, 97

Asian style round roofed buildings = ToTB pages 33, 51

and 2 unique building types

krall style brewery biuldings = ToTB Page 35,

Religious roundhouses = ToTB page 37,
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i shall lay and rest a while,

then rise to fight agian.
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