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This rules look interesting - Chain of Command

 
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ajbartman



Joined: 22 Sep 2009
Posts: 188
Location: Atlanta, GA

PostPosted: Thu Apr 25, 2013 4:22 am    Post subject: This rules look interesting - Chain of Command Reply with quote

When I watch the videos on how the game plays, all I could think was this seems very quarish. I think it would work very well.

http://toofatlardies.co.uk/blog/?p=1387
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austothehun



Joined: 20 Jun 2009
Posts: 188
Location: The Inishcol Islands

PostPosted: Thu Apr 25, 2013 4:38 am    Post subject: Reply with quote

It seems pretty interesting.
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headzombie
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Joined: 06 Jun 2007
Posts: 5001
Location: The Smithy

PostPosted: Thu Apr 25, 2013 7:47 am    Post subject: Reply with quote

Yes, we think so too!
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andyskinner



Joined: 23 Dec 2009
Posts: 262
Location: Massachusetts, USA

PostPosted: Mon Jan 13, 2014 9:57 am    Post subject: Reply with quote

I've been looking at these rules. Has anyone done Quar lists?

I haven't played, but the rules look fun from a game point of view.

andy
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headzombie
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Joined: 06 Jun 2007
Posts: 5001
Location: The Smithy

PostPosted: Mon Jan 13, 2014 10:15 am    Post subject: Reply with quote

We keep meaning to play it. Looking at it, it wouldn't be hard to design new lists. Quar should be easy!
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andyskinner



Joined: 23 Dec 2009
Posts: 262
Location: Massachusetts, USA

PostPosted: Tue Jan 14, 2014 1:42 pm    Post subject: Reply with quote

I don't have the rules, but have been looking at lots of battle reports, army lists, etc.

Would you do a full Quar company, or a supported section? CoC is supposed to be aimed at a platoon with support. In the lists I've seen, it looks like 2 to 4 squads, some with weapons teams, with 8 to 10 men per squad. There does seem to be quite a variety in the lists, but the Quar company might be a tad big, while the section may be a bit small.

andy
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